Quick, gather 'round everyone. New Mario levels just dropped.
You heard me. New levels. In Mario. Specifically, in Super Mario Bros: The Lost Levels, a game that first released in 1986 and which, you'd think, everyone had already discovered every single secret in.
Nope. There was still more to find. And a speedrunner named Kosmic managed to uncover over 20 previously unseen (and at times very glitchy) playable levels in the game after a lot of community help, experimentation, patience, and jumping off springs.
Kosmic has recorded his full journey in a 40-minute video here, and I highly recommend watching it because he does some crazy stuff and has a detailed explanation of how and why this works the way it does. But very, very basically, in the original Super Mario Bros. and its sequel, The Lost Levels, the game determines what level and world to send you to at the end of each level based on what object you "use" to clear the level. Grabbing a flagpole increases the "Area" number by 1 (the "2" in "1-2") while grabbing the axe on a castle bridge increases the "World" number (sending you to "2-1" after beating "1-4", for instance).
Then there's Warp Pipes. For years, the Mario community has known about the infamous "Minus World" glitch - an infinitely-looping water level accessed by entering the Warp Zone in 1-2 in such a way that the zone doesn't fully load, and the pipes aren't set up yet to send you to the correct world and area. In the original Super Mario Bros., doing this and then entering the far left or right pipes sends players to a level designated "World -1", or Minus World. In The Lost Levels, this glitch was removed, with the pipes instead sending players to whatever destination is currently loaded into its memory. But if you enter the pipe while moving, the Warp Zone can load after you've entered, and you can trick the game to send you to the very beginning of the Area that the pipe wants to send you to.
That's all pretty complicated, and honestly it's making my head spin too. Again, Kosmic's explanation is the best one, but the even shorter version is that using a combination of flags, axes, and pipes, you can manipulate the game into sending you into increasingly unhinged areas. You can force the game to load wacky stuff like World 2-5, 2-9, and so forth. And in The Lost Levels, quite specifically the Super Mario All-Stars edition, this weirdness is compounded by the fact that the game has save states accessible from the menu that will save your access to these weird worlds, but will load them in differently if you're accessing them from the menu instead of from the previous world.
Kosmic was able to combine all of this to start loading world after world beyond The Lost Levels' lettered bonus levels. First, from B-4, he made it to B-5, then B-6, 7, and 8. With some difficulty, he reached B-A, B-B, B-C, and B-D. Up to this point all these levels were largely just repeated versions of other levels, albeit with some occasional weirdness. But after B-D, it was unclear what was going to load.
The answer was B-E. At first, it just seemed sort of silly. Then, Mario briefly went to jail: