Nintendo has given fans a rare peek behind its development curtain, with a glimpse at how upcoming Switch 2 platformer Donkey Kong Bananza would have looked on Switch 1.
As previously revealed by IGN, Donkey Kong Bananza originally began as a Switch 1 project, before Nintendo realised the game's destruction-heavy action required better hardware with beefier technical specs.
Donkey Kong Bananza producer Kenta Motokura has now confirmed Bananza switched from being in development for Switch 1 four years ago, back in 2021, after running into technical "challenges". To illustrate his point, Nintendo has published a couple of comparison images, showing how the game looked running on Switch 1, compared to its Switch 2 counterpart.
"We originally began developing Donkey Kong Bananza on Nintendo Switch, but we ran into some challenges," Motokura said, as part of a new Ask the Developer Q&A. "I think it was around 2021 when we started to think about moving development to Switch 2."
"It was clear that the memory available on Switch [1] would struggle to handle that load," added programming director Wataru Tanaka, "and we felt that manifesting the huge volume of terrain that we did in this game might have been unachievable on that platform.
"With the move to Switch 2, we gained not only more memory but also greater processing capacity. That gave us the freedom to incorporate gameplay ideas we'd previously abandoned because they were too demanding. When we got down to trying it, we discovered that not only could it handle the heavy processing requirements, but it also ran at 60 fps."
As seen in the above screenshots, the move to Switch 2 enabled Nintendo to add many more objects to Bananza's levels, multiplying the number of things DK can destroy. And, of course, the improved processing power of Switch 2 ensured the game's destruction elements was handled more easily, with fewer frame-rate drops (although some, Nintendo has acknowledged, are still present).
Bananza's voxel-based destruction is an evolution of the interactive terrain found within a few levels of Super Mario Odyssey, though Nintendo has said its 3D Mario team only began experimenting with the technology halfway through Odyssey's development.
Still, head to Odyssey's Luncheon Kingdom to play with cheese rocks, or the icy drifts Mario can plow through in the game's Snow Kingdom, and you'll see the precursors to Bananza's voxel-based destruction at play.